Quantitative Study

Making Information Deserts Visible: Computational Models, Disparities in Civic Technology Use, and Urban Decision Making

This research will develop a foundational tool for understanding how civic technologies are used and how information inequalities manifest in a city. User data from new civic technologies that reveal inequalities in the information environments of citizens has only recently become available. Since a large portion of data is demographically or geospatially biased due to varying human-data relationships, computational social scientists have used data modeling and algorithmic techniques to adjust the data and remove biases during data-processing.

Towards Understanding Communication Behavior Changes during Floods Using Cell Phone Data

Natural disasters such as hurricanes, floods or tornadoes affect millions of individuals every year. As a result, governments spend millions of dollars in emergency response allocating resources to mitigate the damages. Effective resource allocation requires a deep understanding of how humans react when a disaster takes place. Due to the multiplicity of human behavior, however, it is not trivial to understand human behaviors at large scale during and after the disaster.

Exploratory Cluster Analysis of Urban Mobility Patterns to Identify Neighborhood Boundaries

Defining neighborhood boundaries within a city is a complex and often subjective task. Neighborhoods boundaries are defined by the people that visit and live in the region, and activities that occur within those boundaries. Depending on the individual or group activity being conducted, these boundaries can change substantially. Transportation and human mobility patterns offer a novel basis on which to explore and delineate neighborhoods.

A Tool for Estimating and Visualizing Poverty Maps

"Poverty maps" are designed to simultaneously display the spatial distribution of welfare and different dimensions of poverty determinants. The plotting of such information on maps heavily relies on data that is collected through infrequent national household surveys and censuses. However, due to the high cost associated with this type of data collection process, poverty maps are often inaccurate in capturing the current deprivation status.

Toward an Ecology Theory of Creativity in IT Products: A Study of Mobile Device Industry

In a creative process, divergent thinking needs to be stimulated to generate novel ideas; yet these ideas must be synthesized to produce something valuable. Hence to foster creativity in developing IT products, creators need to manage the tension between novelty and value. Since the forces affecting the novelty-value tension often exist outside a creator's group or organization, we apply organizational ecology theory to propose an industry-level, ecological model for understanding the novelty of IT products.

MapReduce Framework for Swarm Robot Systems

This was a part of research projects conducted under the Basic Research Laboratory Grant from Ministry of Education, Science, and Technology in South Korea. This project is two folds: (1) simulating an application of swarm robot systems; (2) designing a software framework for the swarm robot systems to reduce the complexity of developing applications while minimizing the amount of transmitted data by adopting MapReduce paradigm. The video above is a simulation of a swarm robot system application that searches for red pillars (foraging).

This Is Not Just a Café: Toward Capturing the Dynamics of Urban Places

Social media has provided a huge amount of user-generated data in capturing urban dynamics. Among them, place-level human behavior has been largely detected through people’s check-in records at certain places. Conventionally, places are characterized by a set of pre-defined features, often specified by the owner of the places. In this paper, we argue that capturing socially-meaningful features and dynamics of an urban place may also be done by analyzing human activity traces.

On Information Deserts

Information accessibility problems include diverse types of human- and system-driven barriers that make it difficult for individuals to access desired information. These issues have been studied in two main streams: (1) a human-centered view based on the understand­ing of individual-level characteristics such as physical impairment and economic status, and (2) a technology-focused view that emphasizes system-based factors such as the information filtering techniques and interface designs.

Information Behavior of International Students Settling in an Unfamiliar Geo-spatial Environment

This paper presents the findings from a project about how international students seek and acquire information during their settlement in an unknown geo-spatial environment. Through semi-structured interviews, questionnaires, and cognitive mapping with twenty international students, this study examines their information needs, information sources, and settlement experiences in the host country.

"I know where that is": Cultural Differences in Perception of New Places

This research project had been conducted for my master's thesis (Master of Information Management degree). I conceptualized cultual background with Hall's high- and low-context culture (1976) and tried to see whether people's perceptions of urban places vary between physical addresses and symbolic representations of spaces (landmarks), when their cultural backgrounds were different. A survey questionnaire was used to measure cultural background, and a web-based online game was used to measure people's perceptions of places.

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